I then realized how much stuff was just straight up left compared to Animal Crossing Bells every single previous entry and I suppose in hindsight I probably should have understood that this was a"we'll finish adding outdated features to the match after" kind of thing. It's not a bad game, but boy does it pale in comparison to New Leaf at times. Additionally some of the holidays are actively less intriguing than their New Leaf counterparts.
Why do Leif and Kicks only ever randomly visit? Why does the Museum only have description plaques for art now? What's up with the public works things which didn't get turned into furniture? No Gyroids to collect? It is just a great deal of little things that actually add up into big things.
And it's particularly true for a string that's iterative for the most part. Very good features from previous games are almost always brought to later games. The primary exceptions are gimmicks based on the console or smallish characteristics that are awesome but finally not game changing. NH ditched a lot of series principles which really hurts if you've been a long time lover. I think a good deal of those NH fans haven't played the previous games so that they do not have these features to overlook. That good for them but it feels hollow to me.
Yeah, this is kind of the way I've been looking at it recently. Much like, yes it introduced some really great new thoughts from the way of outdoor decorating (which very much resembles the natural next step for the series) as well as the landscaping tools. The crafting system is a pretty nifty way to Animal Crossing Items For Sale give players kind of mini-goals. Not ideal but it's a neat idea.